KUNOS Simulazioni didn't spend too much time promoting the version 0.7 of Assetto Corsa EVO, and out of nowhere, the update was live on Wednesday (3), with the content release being slowed down in favor of other aspects of the sim racing title, in special the multiplayer and modding.
With only four cars included and most of them already being entries seen in Assetto Corsa Competizione, there is not much in the list that appears as brand new stuff. Porsche has the majority of the numbers with two GT cars for the track, as the Porsche 911 GT2 RS Clubsport Evo Kit is joined by the modern iteration of the Porsche 935, with both being SRO GT2 cars, but with the 935 being more like a limited edition tribute to the Group 5 monster of the past.
Both cars eventually fell out of favor in real world competition, with the 935 being a track day car with a single race exemption in 2019 while the 911 GT2 RS was gradually put aside from the GT2 European Series and GT America grids, with some teams even preferring to use the 911 GT3 Cup spec 992 over the 911 GT2 RS.
Still on the race car side of things, the Audi R8 LMS GT3 Evo II is the fourth GT3 included in ACEVO, right after a win in a chaotic GT World Challenge Europe race at Monza with Attempto Racing, but while Audi Sport Customer Racing dropped support to the car in favor of Formula 1, the R8 remains a really capable machine, being so popular in Asia and Australia that Audi Sport Asia and Melbourne Performance Centre act as support entities for the R8s that race there, which still is a reasonable number.
The only road car in the list is the Datsun 240Z (S30), a car that marked Nissan’s name in the American market, with the stock trim being followed by the G-Nose tune that was a workaround to make the 240Z eligible in competition, which paid dividends as it has a pretty decorated history in SCCA championships.
Inside the in-game aspects, particles were included for the first time in ACEVO, with dust, gravel, water spray and smoke appearing now, whether you are throwing those at someone else or just doing it for yourself.
The multiplayer side had the addition of the new EVO SR ranking, which is now applied in the SimGrid daily races. It comes to be a fairer way to not attribute ranks to the online drivers, as clean and close racing is rewarded instead of just being safe, but it also comes to address the punishment problem in the event of a crash, promising that thanks to impact data, the aggressor is the only part to take the blame if contact is significant.
Aside from the game itself, modding tools start their journey with the addition of the SDK App, that for the moment allows modders to include their cars into Assetto Corsa EVO, limited to single player racing at the moment, but with more features set to be included in the future, like livery and track editors and the ability to use mods in multiplayer sessions.
The whole list of updates is available in Assetto Corsa EVO’s Steam page.
IMAGES: Assetto Corsa EVO in-game screenshots




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