After updates focusing more on road going cars, all while still being pretty far from the promised free roam mode and with the career mode being chopped off, KUNOS Simulazioni gave power to the race cars again in the version 0.6 of Assetto Corsa EVO, with four out of six cars being tailored for competition, while the update also brings a new track and changes in key aspects of the sim racing title.
The track in question is Sebring, which was no secret to anyone since it was announced a few days after the release of the version 0.5, with all the bumps you need and more being there. It needs no introduction, as the Florida based track is host to the grueling 12 hour race in the IMSA calendar, while also having SRO events and recently having hosted the 24H Series. Some manufacturers and race teams usually test their machinery at Sebring to verify the resilience of their stuff, because if it holds its own at the Sebring bumps, it will be fine at almost any race track in the World.
As for the cars, the six models present appear like this - two GT3 cars, one GT4 car, an experimental unrestricted GT3 and two road going supercars.
The GT3s in the update are the Ford Mustang GT3 and the Ferrari 296 GT3, offering company to the already present BMW M4 GT3 Evo. The single year of homologation between both cars isn’t the only thing that sets them apart, with car behavior between the two models is fundamentally different, with the Multimatic-built Mustang being a bit more rebellious on the corner exits, while the Oreca-built 296 has this prototype-like nimbleness that you expect from something coming from Oreca, making the Ferrari one of the best cars of the spec.
The GT4 class receives competition too, as the Audi R8 LMS GT4 Evo joins the Porsche 718 Cayman GT4 Clubsport, with the R8 LMS GT4 being one of the last cars that Audi would prepare for their customer sportscar program, with it being radically different from the Cayman as Audi took the platform used for their GT3 cars and offered a car with more basic aero and a detuned V10 engine to meet the class requirements.
The Porsche 911 GT3 R Rennsport is as extreme as it gets to answer a different question than any regular GT3 class, as the objective with it is to see what a GT3 car can do without its restriction shackles, as the impressive aero at the back should match the unlocked engine without anything holding back the power from the flat 6.
Between the road cars, both models included are classics, with the Ferrari having the 288 GTO, a car that nearly got its rally version for the Group B rules but came to be too late, while Lamborghini has the Countach LP5000 QV, the most powerful version of the Countach, which turns it into a real handful.
Aside from the new cars and track, other major points of the update include adaptation of the Nürburgring complex to the 2026 version due to some renovation being done in the real track, a total revamp of the controls UI, with lessons learned from Assetto Corsa Competizione and Assetto Corsa Rally as both were applied in full, with the controls now being oriented by input instead of device. The car selection page features some changes, but they aren’t as drastic as those seen in the controls menu.
New multichannel management allowed KUNOS Simulazioni to extract more in the audio department, making car audio more distinguishable. Under the hood changes also include improved suspension modeling, while the real under the hood aspects were also improved, like CPU performance thanks to revised AI logic, and for the first time in ACEVO, MoTeC support is native, just like in ACC, working in the same way as you establish the number of telemetry laps in the setup, which will generate the file to be viewed in MoTeC i2 Pro.
The full changelog with these changes and more is in their Steam page.
IMAGES: Assetto Corsa EVO screenshots







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