While most sim racers would be happy to say that graphics doesn’t matter as long as physics are competent at best, RaceRoom Racing Experience wasn’t exactly booming with players, although other factors go along to justify that other than the gap between the addictive physics-based force feedback and the dated DirectX 9 graphics, and even if this counts as a factor, the gap was bridged by a hefty margin as KW Studios introduced the improved graphics for the title, along with some historic content for the nostalgic ones out there.
Shaders, shadows, lighting, and the additions of detailed depth of field and auto exposure do the trick to put RaceRoom’s graphics closer to the other sim racing titles of the current market, With the correct projection of the sunlight and improved materials, as well its interaction with the lighting, being the major eye catcher of this update, with the adjusted contrast exposing how flat the title looked in its previous iteration regarding overall ambiency.
If you think your PC will sweat bullets to render all the graphic enhancements of this update, KW Studios proves us wrong as they promised and delivered the performance optimization as they were able to decrease the GPU usage, resulting in a visible FPS that should allow something closer to maximum settings in most systems, and for those with GPUs that support Vulkan, RaceRoom has a DKVX launch along with the 32 and 64-bit ones, which was a way to go around DirectX 9 to allow the use of the technology, and the FPS improvement appears even more as the gains from this update can double with the use of DKVX.
While RaceRoom haven’t got wet weather, one interesting point included in the graphic update is adjustable cloud coverage, with selectable presets from a clear sky to overcast weather, and with the clouds being all over the sky, the illumination also reflects the weather change, with a dark and gloomy look as if it would rain at any moment.
And the graphic updates aren’t the only thing brought in the new version, as the DTM 1995 season now has the complete grid, as the rear wheel drive Mercedes C-Klasse V6 gets the company of the four wheel drive OPEL Calibra V6 4x4 and Alfa Romeo 155 V6 Ti. In the same way that the mid-2010s FIA WEC LMP1s were on par with F1 in terms of technology and budget, the pinnacle of the 90s Class One regulations was as technologically advanced as the top category in motorsport, in special the Calibra, where Joest Racing would explore every bit of the regulation book and some grey areas to improve their machine, even though Mercedes’ Bernd Schneider ended being the champion that year.
And of course, KW Studios made the most of their agreement with ADAC and DTM to bring classic tracks to the roster, with the final iteration of the AVUS street circuit in Berlin, the high paced airport track of Diepholz and the absurdly fast Hockenheimring layout that crossed the Black Forest. Oschersleben counts also as a new circuit despite existing already in R3E, but suffered an overhaul to a point where it became a new track in order to reflect the 2024 layout.
RaceRoom is PC only and free of charge with some cars and tracks in the base pack, with further cars and tracks like the DTM 1995 pack available via DLCs.
IMAGES: RaceRoom in-game screenshots
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