KUNOS Simulazioni had to rethink the path they were envisioning for Assetto Corsa EVO, and these changes had an effect in the release of the second major update of the early access period, with not only the schedule and goals of the released update and of the upcoming ones having an impact, and the seven cars and two tracks came along with meaningful corrections and new features.
As explained by Marco Massarutto in a dedicated video, the controversal decision of keeping an active internet connection, like in RaceRoom and KartKraft, was reverted as it was very badly received by the community, and not only the dependance of connection was kept to a minimum, like leaderboard events, but also the sim racing title was branched in two modes in order to please all sides of the spectrum.
Those fond of the sandbox experience offered by the original Assetto Corsa can choose the Open Mode, where all cars will be free to choose, with the option of adding the cars of your choice to your garage to keep any changes done in the car. On the other hand, those wanting a progressive experience with in-game currency and licenses can opt for the Career Mode, where the Driving Academy and the full use of the garage, showroom and dealership are available.
In the UI department, while HUD adjusments aren’t a thing at the moment, the custom race weekend is available, where specific details for practice, qualifying and race can be selected, while a custom grid selection is available for the race weekend and quick race, where you can choose AI opponents by era, energy and vehicle use, while a performance range slider allows you to choose cars that match the performance your own, which kind of replaces the tags used in the original Assetto Corsa.
As for content, the tracks released in this updated where already predicted due to the early access state video, with the Circuit of the Americas being already confirmed, but having Donington Park in the bundle, with both having two layouts to be chosen, the official grand prix layout and a national layout for each of them.
In the cars department, two race cars and five road cars made their way into Assetto Corsa EVO, with the Maserati MC20 GT2 adding to the Mercedes AMG GT2 in the newest class of the SRO portfolio, which remains the best performing class in the game, with no GT3s or LMPs in the horizon.
Alfa Romeo has two cars included, with the well known Giulia Sprint GTA being the classic race car of the bunch, while the 75 Turbo Evoluzione comes for the first time in the Assetto Corsa ecosystem, being a direct descendant of Alfa Romeo’s motorsport adventures, as well the last Alfa with rear wheel drive and the last one built before the FIAT Group took control of the manufacturer.
Japan is represented by the Mazda MX-5 NA, which was kind of the “car of the house”, as former physics developer Aristotelis Vasilakos is an NA owner, and a car recycled from the original game’s Japanese DLC, while the Honda NSX-R is a new entry, which goes alongside the S2000 as the cars from the Tokyo manufacturer.
The other two European cars from the update are the Lotus Exige V6 Cup, a known entry from Assetto Corsa that comes with lots of motorsport techonology from the racing variations of the Exige, including the V6 Cup that had a one-make series in the Macau Grand Prix, and the Porsche 911 Turbo 3.6 is the classic monster, being a tough machine to tame in its original state.
As usual with KUNOS Simulazioni changelogs, the version 0.2 one is in its book sized glory in the Steam page, and all content is available once the download is done.
IMAGES: Assetto Corsa EVO in-game screenshots
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